For the Confederacy I think it's Darth Sidious and Asajj Ventress.Īll the major respawning heroes are horrible at blocking in comparison with some of the minor lightsaber heroes (probably intended as balancing but the downside is you can lose Jedi/Sith/dark acolytes to a mob of basic infantry, and this is especially dangerous for the Republic sicne up to four or more squads of droids can bunker in the same bunker). The unit with limited spying capability is the trio of Anakin, Ahsoka and R2. For the Republic, the inifiltrators are the duo of Padme&Threepio and possibly the Republic Commandoes. I have no clue if blockades work in EAW at alll, my apologies.įor both sides-use your infilitrators and spy units to spy on the enemy systems, looking for weak defenses. There will be some exceptions that can't tech higher than two or one, and if they are important/ground options are equally limited, defend with a fleet. ![]() ![]() ![]() In Galactic Conquest, don't bother building them unless you can defend them with a fleet until they have been teched up to at least level three space station as the Republic or level two as the Confederacy. The vanilla level one space stations seem to suffer the same problems.
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